using System.Collections.Generic;

namespace Blackbird.Core.Entities.Sprites
{
    public class Frameset : List<Frame>
    {
        public string Name { get; set; }
        public bool Loop { get; set; }
        public double Fps { get; set; }
        public bool UseTransparency { get; set; }
        public int Width { get; set; }
        public int Height { get; set; }

        public override string ToString()
        {
            return Name;
        }
    }
}